Supercell

The Last
Moat

Why Player Care is Supercell's most strategic asset

Transform Player Care into Supercell's player intelligence platform

Turn 40,000 daily player conversations into the cross-game intelligence layer no cell can build alone — and no competitor can clone.

90% Cost reduction proven
7s Response time (from ~1 day)
40K Tickets/day across 5 games

The world changed.
Supercell didn't notice in time.


Supercell is being out-earned in its own genre

Game2025 RevenueDeveloperTime to $1B
Last War: Survival$2.2BFirstFun (Singapore)~18 months
Whiteout Survival$1.9BCentury Games (Beijing)~20 months
Kingshot$500M+Century Games (Beijing)9 months
Clash Royale$452MSupercell
Brawl Stars$273MSupercell
Clash of Clans$254MSupercell — #33 globally

Last War alone matched Supercell's entire $3.01B — from a single title launched 18 months ago.

No successful new franchise in 8 years

Squad Busters

75M downloads, $100M+ invested → shut down. First game killed after global launch.

mo.co

$140K/month by October 2025. A 65× gap vs. Clash Royale's $162M launch.

“Of 53,000 games launched since 2020, only 22 grossed over $1B.” — Ilkka Paananen, February 10, 2026

What can be cloned
vs. what cannot


Cloned in months

Game mechanics
Every hit gets copied. Kingshot uses Supercell's visual language.

Art style
AI produces Supercell-quality assets at $0.05/image.

Monetisation
Century Games perfected the spending loops.

Small teams
AI commoditised this. Every studio can be small now.

Cannot be cloned

16 years of player trust
Built interaction by interaction.

Community network effects
Friends, clans, shared history.

Cross-game intelligence
Nobody else sees this data.

The reputation for caring
Brand trust that compounds.

Player relationships are the revenue function

64% of IAP revenue from
just 0.25% of players
54% more spending in
non-toxic games
320% higher churn from
first-session harassment
20× higher LTV in
moderated communities
“Great gameplay is no longer enough.” — Bain & Company, Gaming Report 2025

The cell structure's
blind spot

Every cell optimises for its own game. Nobody owns the cross-game player relationship.


Player Care sees what no cell can see

A player across 3 games who's spent $5,000 over 6 years — no cell owns that relationship. Player Care is the only function that sees across every game, every player, every day.

40K+support interactions daily across all games

Cross-gameplayer identity & relationship graph

Real-timesentiment from every conversation

Billionsof game events via Snowplow + Databricks

Trust & Safetysignals spanning all communities

From support bot to
player intelligence platform


RT-GP1 was proof of concept. RT-GP2 is the strategic platform.

Seven capabilities. One platform.

01
Resolve

Handle tickets faster than any human. The RT-GP1 baseline.

02
Detect

Identify issues before players report them. Zero-ticket resolution.

03
Predict

Feed churn signals into retention models from every interaction.

04
Understand

Real-time sentiment. A “player mood index” across all games.

05
Inform

Surface intelligence to cells daily. “What players told us this week.”

06
Connect

Cross-game player memory. One player, one relationship, all games.

07
Elevate

Game Masters become relationship builders. AI handles volume.

From cost centre to strategic asset

Old metrics

CSAT score

Cost per ticket

Resolution time

Agent utilisation

New metrics

Player LTV impact — revenue retained

Churn prevention — players saved

Insight velocity — speed to cells

PLR — the moat metric

PLR (Player Lifetime Relationship) — LTV measures extraction. PLR measures the moat. This is the metric Player Care owns.

Superpowers for cells, not mandates

Player Intelligence Briefs

Weekly digest per cell: top pain points, sentiment shifts, feature confusion. No opt-in required.

Proactive Issue Detection

Ticket spike from a game update? Alert within 30 minutes with scope, severity, and segments.

Cross-Game Context

Brawl Stars overlap with CoC? Natural language queries across the full player graph.

New Launch Advantage

Day 1 AI support + proactive detection + cross-game context. Every launch starts strong.

Three phases to the moat

Prove the Intelligence

Q1–Q2 2026
  • NL query interface over support data
  • Pilot Intelligence Briefs with 1–2 cells
  • Proactive issue detection (30-min loop)
  • Cross-game player identity mapping

Success: A cell says “give us more”

Build the Platform

Q3–Q4 2026
  • Multi-agent RT-GP2 architecture
  • Real-time sentiment dashboard
  • Zero-ticket resolution
  • PLR metric tracking begins
  • GMs shift: resolution → relationship

Success: Zero-ticket >15%. 3+ cells onboard.

Scale the Moat

2027
  • Day 1 AI support for every launch
  • Intelligence as input to game design
  • PLR becomes company-level metric
  • GMs recognised as relationship builders

Success: Player Care is what makes Supercell, Supercell.

They cannot clone 16 years of player relationships.

Not a cost centre. The last moat.

Supercell

Appendix

Supporting data and sources

Research base

Industry & Market
Sensor Tower — State of Mobile Gaming 2025
Bain & Company — Gaming Report 2025
PocketGamer — Top 50 Mobile Game Makers 2025
MobileGamer.biz — Top Grossing Mobile Games 2025
Deconstructor of Fun — Supercell Transformation
Naavik — Century Games 4X Portfolio Strategy
HBS — Supercell 2.0: Clash of Plans
GDC 2026 — State of the Game Industry

Player Economics
UC Irvine / Steinkuehler — Toxicity & Spending
Game Developer — Whale Revenue Concentration
Harvard Business Review — Retention Economics
Keywords Studios — Player Safety Investment
The PX Hub — Toxicity, Retention & LTV
GGWP — Community Management & Revenue
AI & Technology
SemiAnalysis — Claude Code Inflection Point
Anthropic — How AI is Transforming Work
Tomoro.ai — Supercell Gameplay Agent Case Study
Gartner — Multi-Agent System Projections
MIT Technology Review — 10 Breakthrough Technologies 2026

Supercell Sources
Supercell — 10 Learnings from 10 Years
Supercell — “The Best Games Haven't Been Made Yet” (Feb 10, 2026)
Supercell — Annual Results 2025 ($3.01B revenue)
Supercell Careers — Player Care Roles
Nitor — Player Support Solution
Snowplow — Supercell Data Integration
Databricks — Supercell Customer Story
PocketGamer — AI Masterplan (RovioCon25)

Case Studies
Riot Games — Player Dynamics (ESA)
Blizzard — Support Quality Decline
Netflix — Recommendation Revenue ($1B+)
Amazon — Customer Obsession as Moat